
The giants, rather than being savage or overly humanised, are rather sad old creatures that carry the weight of long lives in every aspect of their demeanour, from the way they lollop across the world, to the way they turn instinctively yet alertly towards you whenever you approach their mammoth herds.

What I was going for was this: it’s the sheer size of these things that really wows you, but if I can create, within that, a sense of believability the way you look at these things and you can see weight, and you can see age and you can see personality, and you can see that they have lived a life – if I can convey that then my job is done.” You see this in every aspect of the game’s bigger monsters. That’s why I didn’t make the giants hulking or mean-faced or any of that stuff. all these crazy features, it was much more… my goal was much more to convey a sense of realism.

Looking for mods for the original version of Skyrim? We've selected over 100 of the best mods for improved visuals and optimization, new quests and locations, roleplaying and immersion, creatures and NPCs, and much more.“The goal for me was to try to create these giants and these dragons and these mammoths and not to just make a super-epic monsters that had. Skyrim Script Extender wasn't compatible with Skyrim: Special Edition at launch, but has been for a while now (it'll be labelled "Current SE build" at that link). Once it's installed, go into Skyrim Special Edition's properties in Steam and set it to "Only update this game when I launch it" and launch Skyrim with skse64_loader.exe, as otherwise every update to the creation club will break the Script Extender and you'll have to download a new version.

Thanks to the Script Extender, essentials like SkyUI are now available in this slightly prettier (it does have nicer shadows), and more stable (you can alt-tab as much as you like, and weigh it down with more mods) version of Skyrim. To be fair, there were other changes as well.

Some of the following Skyrim Special Edition mods can be found on Bethesda's site, but the links we'll post all point to our go-to, NexusMods.
